I actually do have a suggestion board within the Application board titled "Submissions" where general ideas go. (
https://immolation.forumotion.com/t5-submissions ) Though just starting an actual thread with many questions is better suited in this board, which I will rename "Questions and Suggestions."
To save on having an unreadable wall of text, I have deleted the questions that I can not answer or am unsure of.
2. how will flying be implemented? is it going to take the form of gliding? or some other form of limited airtime ability? Or can the airtime be indefinite?
Flying will be implemented in form of gliding. The player will not gain altitude, rather be able to descend from a high point slowly, like a parachute with lateral movements.
3. I assume you are combining elements from amnesia and half-life, how will the enemies turn out? (I keep imagining that most enemies will have high health almost to the point of being minibosses and have highly suppressive attacks/powerful (think Gatling gun or proximity bombs) that inflict negative effects (think stun) , but have weaknesses in immediate mobility (no dodges or rolls) and detection. Somewhat like the armored dudes in F.E.A.R. and the big daddies in bioshock.
That will be decided upon gameplay testing. The real difficulty of the game will be in avoiding conflict whatsoever, so I'm guessing to balance that out, enemies will have to be pretty difficult. Of course, there will be different strategies that different players will adopt according to their style and skill.
4. will the player have access to deployable traps?
That would be cool.
5. will the player have access to alternate sensors? (think x-ray vision, night-vision, or anything the predator has in the game "aliens vs predator
" or any kind of purely auditory ability that enables you to physically hear your enemies)
Neveda and I have discussed such things as seeing through walls, and other things like that via magic. This depends on the skill of our coders, which I am competent in.
8. will there be less than lethal tools/weapons in the game?
I'm sure of it, as the point isn't too kill, besides when you are assassinating.
9. how will the morality system be implemented?
My thoughts are that your squad is happier based on how successful you are. If many members die, everything falls apart. So the point is to keep everyone alive. I'm sure though that Neveda has some good ideas to suggest to me on this.
11. will there be speech (audio) in the game?
Yes.
12. will there be ability cooldowns?
For many of the spells we are considering cool downs. Depends on how it plays out.
13. how will player death be handled?
(will it be like bioshock where you aren't really set back for dying,
or where you are penalized a bit and sent back a bit like in mercenaries 2?
or will it be the conventional go back to where you last saved?)
I was thinking the conventional methods.
14. will the player be able to equip disguises?
It'd be neat, but that is far down the road.
15. will the game be mostly outdoors or indoors?
As of this moment, indoors.
15c. What will be the average distances combat will take place at?
Depends on the sort of fighting-
Assassinations will either be point blank or very very far away, where as general combat will be a median between the two.
15d. Will there be sniping of some form? Or a binocular set item?
That would be very, very cool. I might actually start modeling a rifle in the near future for our first actual weapon.
15e. Will there be melee weapons in the game?
Yes. Mostly used for assassinations.
16a. Will some of the levels be reused? But in altered forms? (think having your home destroyed like in ninja gaiden 2, and the legend of zelda the ocarina of time)
Or the flood level in Halo 3. I think it's super-awesome when games do that, so if I'm provided a chance, definitively.
optional/lower priority/silly questions
1. will you have allies in certain parts of the game who will assist you in combat?
I am thinking yes as of now. But for the larger part of the game, I am thinking solitary combat.
2. how will speech (audio) be acquired?
In game, or technically? For in game, there will be general conversation. Technically, I plan to get some condenser mics for myself, and seek out some good voice actors.
3. will the gameplay be like the game tom Clancy's splinter cell:chaos theory?
I've never played the game (or at least not recently enough to recall it) so I am unsure.
4. will there be a interactive torture scene/interrogation scene?
Depends on the story. I am really hoping to avoid terribly gory scenes, as it turns off the Brony community greatly.
7. will there be a hunger meter, and/or some kind of slowly depleting resource in game?
I hate these sorts of meters myself, so probably not.
8. will the game use the ESDF movement layout?
I actually have never heard of ESDF, WSAD is more conventional, and is what I plan to use. Unless I completely misunderstood your question.
9. hats/outfits in game? (think TF2 and the game "the darkness")
NO. NO HATS EVER.
Okay maybe. But I liked TF2 so much better before the 8 gigabytes of updates...
11. Will there be a evil clown level? (like in painkiller. Here is a video example
https://www.youtube.com/watch?v=dPmVjD-5fQU)I'm... gonna say no. Though that game looks like a ton of fun.